Introduction to Unity-Chan Toon Shader 2.
When updating from v.2.0.4.3p1 or earlier, update the materials by selecting each material again from within the project window after overwriting and updating the shader.In v.2.0.5 or later, you can overwrite and update only the shader.Note on upgrading to version 2.0.9 directly 3-2.I uploaded the avatar to the VRChat server, and when I saw it on the HMD, the parallax between the left and right is off.3-1.Shadows appear in unexpected places.3.Solution to trouble cases sent to user support.2.Tips: Minimizing light slips when using multiple real-time point lights.【4:Increasing the bias of the directional light】.【3:Make artifacts disappear by adjusting BaseColor_Step/System Shadows Level 】.1.Tips: Minimizing the artifacts that appear at the edge of each color when using system shadow.Adding Built-in Light Direction as an advanced feature.Preventing overexposure when there are multiple bright lights in a scene :SceneLights Hi-Cut Filter.Adjusting the ambient blending:Unlit Intensity.Decide the light probe’s brightness :GI Intensity.12.“Environmental Lighting Contributions Setups” Menu.11.“LightColor Contribution to Materials” Menu.10.“DX11 Phong Tessellation Settings” Menu.Moving the outline away from the camera:Offset Outline with Camera Z-axis.Tracing baked vertices normals :Baked Normal for Outline.Adjusting the strength of outlines:Outline Sampler.
Introduction to Unity-Chan Toon Shader 2.Note that the UnityPackages for UTS2 extra image effects has been removed as unsupported from this release.
See Unity Manual for supported platforms. Single Pass Instanced rendering (also known as Stereo Instancing), support.Read this document in other languages: 日本語版 3: 2.0.9 Release: new features added. Unity-Chan Toon Shader 2.0 v.2.0.9 Manual 3 Nobuyuki Kobayashi (Unity Technologies Japan) * Updated shader files in documentation and target environment for sample scenes. * Removed unsupported post-process components from Main Camera in each scenes and Fixed links in the documentation. * Updated version number to v.2.0.9 in *.shader and *.cginc files. Updated the value of _UTS2VersionNumber to 2.09f in UTS2GUI.cs. * Updated the shader only package for 2.0.9-preview * Made the tessllation shaders ready for shadowmaps. * Applied fix in other shaders to UCTS_Outline.cginc and UCTS_Outline_Tess.cginc. * Added Initialzation in UCTS_DoubleShadeWithFeather.cginc and UCTS_ShadingGradeMap.cginc. Updated the shader only package and removed imageEffect packages. * Added capability of handling single pass stereo rendering.